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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 07:38:00 -
[1]
Edited by: Akita T on 26/08/2008 07:42:07
There's no other MMO out there that can even begin to compete with EVE. EVE is in no danger of "dying" no matter how many critical mistakes the devs make (which, IMHO, they have been making).
But the lack of competition means the only things CCP focuses on is "fluff". The hardcore playerbase is here to stay, the ones drawn by its unique features. Problem is, again, since there's no competition, so the core playerbase isn't going to go away, the only way to draw more people in is useless (to the core demographic) features and changes.
I could go on and on about it, but I fail to see a point... It's like preaching to both the choir and a herd of deaf-mute people without using graphical aids. Or, you know, Hans Blix writing angry letters to Kim Jong-il. Meh.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 07:46:00 -
[2]
Earthrise is no competition. First off, it doesn't have the skill system EVE has (there's a grind element related to the advancement of skills), and second no similar MMO ever "snatched" people out of established MMO membership with a similar gameplay. At best, it will serve as an alternative to new players, but the core EVE players will stay (or at least come back to) EVE sooner rather than later.
This concludes the off-topicness reply 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 07:48:00 -
[3]
Originally by: Banana Torres The wittle Wii has shown that the future of gaming is not catering to the hardcore gamers, but to the girlies. So to CCP I say.... Adapt or Die.
The fact that the skill system is grind-independant (or at least not closely tied to it, implants are negligible compared to the rest of the training speed) DOES make EVE a "casual game", at least for those who want to engage in it that way. If anything, CCP has adapted long beofre it was even needed 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 07:50:00 -
[4]
Well, it's not a whine, it's not a suggestion, it's just a statement of "things are like this because this is the only logical conclusion to the existing state of affairs"

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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 08:35:00 -
[5]
Originally by: Pilot Abilene Why blame CCP?
Who's blaming them ?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 09:10:00 -
[6]
Originally by: Le Skunk Someones gonna pipe in now with the lie that skillpoints dont matter, and how once he heard of a noob in a rifter killing an afk ratting raven.
"SP don't matter" is a freaking lie. "SP don't matter past a certain point for any specific ship" however is quite true  Devil's in the details...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 09:12:00 -
[7]
Originally by: Tennoku What is it, in more concrete terms, that you think is wrong with EVE
Lack of competition.
Quote: and how it could be made better (if at all)?
Nothing CCP would ever do unless poked by said inexistant competition.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 09:20:00 -
[8]
Jumpgate is just a freaking Freelancer clone with even less appeal as the original. So, no, it won't, or it won't be.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 09:46:00 -
[9]
Originally by: Lazuran
Originally by: Pilot Abilene Why blame CCP? they gave us the sandbox to play in.
And every time someone builds a pretty castle in the sandbox, some idle CCP guy comes along and smashes it with the nerf bat.
Sounds like your usual day at the beach, doesn't it ?  Except it's waves, not a nerfbat.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 10:17:00 -
[10]
Edited by: Akita T on 26/08/2008 10:17:59
Originally by: WAuter What goes up, must come down...someday.
Unless it was launched above escape velocity... Linkage
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 10:45:00 -
[11]
Originally by: Kepakh You don't throw 38$ into the ocean every 2 months if you're using an antiquated pre-paid billing system to make waves, do you?
FTP, and no, waves are free of charge.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 11:02:00 -
[12]
Edited by: Akita T on 26/08/2008 11:02:19
Originally by: fuze Does every game have to have the competition element in it?
Yes. Otherwise it's not a GAME. It's a... what do you call it ? Well, not GAME, anyway.
P.S. And no, "sandbox" is not the term I was looking for either.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 11:33:00 -
[13]
Originally by: Souvera Corvus We could always go play something else.
The only game that beats EVE is Outside™, and I got bored of it already.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 12:11:00 -
[14]
Originally by: Kepakh
Originally by: Akita T
Originally by: Kepakh You don't throw 38$ into the ocean every 2 months if you're using an antiquated pre-paid billing system to make waves, do you?
FYP, and no, waves are free of charge.
The fact you have the option to pay for the game with ingame currency does not make the game F2P.
I believe you mistook my "FTP" typo of "FYP" as "free to play" instead of "fixed your post". As for the payment method, I was referring to the GTC vs subscription issue.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 12:22:00 -
[15]
Originally by: Kepakh I stil not get your point...
My point is that there's no point in trying to do anything nor complain about anything, because CCP is bound to not care... if you're a "core demographic" you won't leave no matter what they do, because you have no better alternatives... if you're not, then they couldn't care less either, because they stick many more with the fluff. You (the player) WON'T "vote with your wallet" and quit (statistically speaking), nor will you manage to affect the game in a way going closer to its original roots (because the niche for that is smaller than what the game is moving towards).
The one and ONLY way out would be if some serious competitor would arise IN the particular nice EVE already fills, and manage to do MUCH better (not equally good) compared to EVE.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 13:09:00 -
[16]
Originally by: Kepakh It is like with any other market. People vote with their wallets daily. If your statement was true, there would be no marketing business around. You don't have to have equaly good product. Product quality ain't that important, that is not what sells or make money.
Linkage First-mover advantage. EVE has it.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 13:51:00 -
[17]
Originally by: Kepakh Eh, it is really difficult to follow you. How is this related to EVE?
It's directly related to the marketing remark you made, about marketing in general. I made a statement regarding the marketing-wise superiority position EVE has in its niche, and the reason why any other developer would have a hard time getting a significant market share in it.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 14:09:00 -
[18]
Originally by: Shidama Hiroriy You are going to quit arent you Akita? I can sense it. You dont know it yet, but I think you will leave if only for a while. Its a shame. I have learned much from your market posts.
Oh, I have plenty of ISK for many months of GTCs, and more is easily made on the market if needed... no reason to quit 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 15:23:00 -
[19]
Originally by: Kepakh Erm...can you support your claim with some argument? If it was supposed to provided link, I advise you to re-read it a few times in case you didn't understand what's written there :)
So, let's see...
I say EVE has no competition to speak of in its niche, therefore no SERIOUS incentive to improve on the niche-specific features (some idle developement might come by every now and then, but the main effort is into expanding into nearby/similar niches). I also say that unless a niche-specific competitor shows up, and that competitor's product is at least as good or better than EVE, he'll have little chances to grab a significant market share.
Then you say "you don't have to have equaly good product. Product quality ain't that important, that is not what sells or make money." And then I point you in the general direction of the definition of "First-mover advantage", claiming that EVE has it in the particular niche it fills.
Then you say I don't make any sense and I should read that definition again. I guess I should have given more reasons for my "FMA for EVE" statement ? Well, here goes. WHAT EXACTLY is the niche EVE fills right now ? It actually fills several niches, but they're closely related.
First, it's the skill system, which HEAVILY promotes player retention rates and long subscription times (and therefore the first point for EVE having the FMA, in form of the existing CHARACTER base). With liquidation of assets into RL cash being heavily discouraged and punished, people are not that likely to "sell out" completely... or if they do sell out, they do it in in-game currency, which puts them in the position of being able to sustain the account on ISK-bought GTCs for a good while.
Second, it's the single-shard thing (the China alt-universe is another matter) and therefore the community factor. With over 250k active acounts, even if up to one third are "no-shows" most of the time, there's still plenty of people who you can bond with, and the game is HEAVILY slated in favor of cooperation. With an established friends network, again, retention rates are increased, people come back even after they quit dragged back by free days or other acquaintances still playing and so on and so forth, further solidifying the FMA EVE has on this, since the costs for a single-shard architecture are quite large. Granted, one competitor could slowly scale up like EVE has, but they ARE faced with EVE's FMA, causing their market share to grow very slowly. Granted, that might not be a big issue for a large company, but none of the large ones seem to even try this in the first place.
Third, it's the whole "cutthroat, dark, violent" feel. Say what you want, but to date, EVE is the only mainstream MMO that is even remotely ruthless with their playerbase. Yeah, they're mellowing out, but mostly in highsec. The rest is as ruthless and cutthroat as it can possibly be. It's a pretty shallow niche, and EVE has it all but filled. Combined with the both above issues, it's not THAT hard to see just HOW MUCH of a first-mover advantage EVE has.
These are just the THREE KEY FEATURES that define EVE. EVE has other good things going for it except them, but they should be enough for now as an example to the issue you raised. And now, EVE is expanding into the other niches too... slowly but surely. And they have a pretty damned agressive marketing campaign too... haven't you noticed the sheer number of EVE ads lately ?
Sure, other games COULD try to fill any one of those niches, but they WOULD have to contend with a serious first-mover advantage on EVE's behalf. Doesn't mean they can't possibly ever exist, it just means they'd have to spend a shedload more initial money to even have a chance to enter the market in a way that would put any noticeable dents in EVE's subscriber numbers.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 15:33:00 -
[20]
Originally by: An Anarchyyt How many stupid posts does someone have to make before we take away their ability to hit the "Create New Thread" button?
8 on the side.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 16:18:00 -
[21]
Originally by: Bartholomeus Crane What if you just stopped speaking for anyone else but you? Also, tl;dr, your list of 'achievements' smacks rather of boasting, and frankly, make you look a bit pathetic.
No, it would have been pathetic if he said
"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die."
His list reads like pretty much any other 3 year old non-highsec-carebear's list.
Quote: If you're sick of EVE, step away from the keyboard and do something else for while. Don't talk about it on the forums though, because, frankly, we don't give a shit. Have a nice day.
Ah, the "I don't care about what to have to say but care enough to post" approach ? Classic.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 17:22:00 -
[22]
Edited by: Akita T on 26/08/2008 17:24:40
Originally by: Niccolado Starwalker YOu are afraid of CCP will become lazy because CCP do not have any real competition! I say the reason why it looks like CCP is resting on it laurels is because they have totally OUTCLASSED any competition, and as such are so far in front of the other games,, it LOOKS like they being lazy!
The constant reappearance of minor believed-to-be-squashed bugs and minor new similar bugs (windows resizing for no good reason, snapping or not snapping when/how they're supposed to, drones not obeying commands 100% of the time). Desynchronisations and lack of any means to manually request a resynch with the server. Factional Warfare implementation. Great concept, great potential, almost completely empty of any meaning whatsoever even if that meaning would have been trivial to implement. Years-old bugs I have in my bug reports still "attached to a problem". "Fixing" the factional FOF issue (not being able to trade on market/contracts) by... guess what... THEIR REMOVAL from the LP shops ? WTF ?!? The ever-funked corp UI. The no-contrast "heat" edition HUD. Shown brackets (freaking 2D sprites for god's sake) slowing down the machine like hell, same for just about anything else in the UI for that matter. God-damned AGENTS in freaking JITA, and plenty of the others nearby still sending people there (and there's shedloads of them)... but you spit people out at full speed to solve "undock congestion issues" ? wtf ?!? The CONSTANT failure to do anything good (but a lot of bad things) about highsec/lowsec/0.0 mining issues, moon minerals and the whole T2 debacle (no, invention is not a solution, it's patchwork, at least as long as the moon mineral issue stays the same). Economist hired, check. Market thourougly funked, check. Any counter-measures whatsoever, NOT check. Economist doing publicity stunts, check. Mining in lowsec worse than mining in highsec. Mining in 0.0 barely more profitable than L4s in highsec. Free market isn't. No alternative manufacture methods for... anything. T2 ammo sucks. Faction ammo overpowered. Nerf nanos. Boost nanos. Nerf Falcons. Boost Falcons. Nerf Caldari. Boost Caldari. Nerf missiles. Boost missiles. Nerf guns. Buff guns. Soon™ features, bugfixes, devblogs, etc. Bountry hunting and the bounty system in general. Broken (i.e. highly exploitable) COSMOS exploration plex mechanics. LOCAL channel and the "not to be used as intel tool / ban BACON" yet "but we won't switch people to CONSTELLATION because people DO need an intel tool". Chance-based mechanics. Invention. Loot drops. ECM. Quality of hits. Questionable use of pseudo-RNG. Weird statistical anomalies "working as intended". Let's boost small gang warfare ! Let's add small force acheivable goals ! I KNOW ! LET'S ADD CYNOJAMMERS ! POS warfare. System soveraignty. Capital ships online and cyno fields in the first place. Cynonets. Cynojammers.
Yeah, they're doing the BESTEST job in the entire known universe, the BESTESTEST of all games in the same niche. That's not saying much though, seing how there is no other one.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 17:33:00 -
[23]
Originally by: imouttahere Look around and you will see that very little has changed.
Look up the definition of "stale" maybe ? 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 18:36:00 -
[24]
Originally by: Rufus MacMaranth The reality is ALL games get stale if you have accomplished many of your goals in the game. It is difficult to see how a development team can send out new well thought-out content fast enough to cover this, especially if they do not want to increase the gap between new players and old players.
Chess (or any other game or sport) has not suffered any (significant, in case of sports) changes at all lately, and it's miraculously NOT STALE. The "stale" factor comes from an incomplete and/or imbalanced experience. A complete and balanced experience never gets stale.
Is 0.0 warfare stale ? Hell yeah it is. Why ? Because of the fact the only thing you can do to "win" at it is to blob more than your enemy or blob at weird hours or blob around the clock or... well, you get the idea... BLOB. After a while, the fact that you could be just as well watching googlefights of random words or manually press +1 in an Excel spreadsheet cell and get pretty much the same soulcrusing experience really gets to you. We've been promised countless times in the more or less recent past that "Soon™ some changes to promote small-scale warfare will be introduced", things that would make 0.0 territorial warfare less blobby. We got Stealth Bombers first (lol prenerfed, never really un-nerfed bombs, just slightly adjusted to be a bit less pointless), Cynojammers second (lol BS blob vs cap blob), then Factional Warfare (lol meaningless unrelated shiny). What a "lol" joke.
And the trend continues in many other aspects.
Things they COULD have done ? Well, for starters, how about territorial warfare that does NOT rely on POS babysitting but on actual alliance members activity levels in the area ? How about anti-blob weapons that ACTUALLY work, like, say, bombs that deal damage according to sigradius^2 and can actually be launched in sufficient numbers to KILL a blob, not just tickle it ? How about some meaning to FW ? How about allowing alliances in, since they're already in for pretty much all practical intents and purposes ? What about making lowsec much more profitable (portentially) than highsec could ever hope to be, and 0.0 much more profitable than lowsec could ever hope to be ? What about finally removing local ? What about non-covops-cloaked-ships scanner probes ? And so on...
Yeah, I've heard TALKS and PROMISES of things to come. But since CCP has consistently proven they somehow manage to endlessly delay until Soon™ comes or to completely FUBAR a feature that sounded awesome in theory/blogs/whatever, I reserve the right to Believe It When I See It ™.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 19:11:00 -
[25]
Originally by: Rufus MacMaranth The uniqueness in games of chess is to do with the multiplicity of partners and the wide variety of moves and responses and has nothing to do with 'features', 'enhancements' and so forth.
Sounds like EVE PvP is supposed to be like to me.
Quote: This is why it does not go stale. The chess experience would probably only become stale when you either (a) you play the same small set of people all of the the time and noone learns and thus plays the same way all the time or (b) you are the best and noone can beat you.
Same here.
Quote: Many of the 'enhancements' you talk about may, or may not, improve the short term game experience but the real question is will it make the game any more interesting and challenging. I can see if there is more territory ebb and flow in 0.0 it would be better, and maybe you end up with long term chess in 0.0. Maybe that is what we need.
That was my point, yes 
Quote: Saying that, assuming equal weaponry, the big alliances can always steamroller the smaller ones so not sure what difference it will really make.
Right now you have the choice between brute force POS spamming, brute force POS assaults and even more pure brute force. Adding meaningful results for roaming gangs, territorial patrools, uncontested occupation (no enemy presence since allied presence) of landmarks (gates, belts, stations, etc) and so on and so forth would go a long way towards NOT automatically having big alliances steamroll ANY smaller groups across HUGE swathes of space. If anything, territory occupied will more likely be a function of player activity (be it through sheer numbers of sparse online times, or constant presence of smaller numbers) and player skill (small scale encounters are much more likely, as you have to spread your forces to watch the entire controlled territory or risk losing your flanks/back).
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 19:17:00 -
[26]
Originally by: Sheriff Jones "Well, EVE is like bree, it may get stale, but it's still bree!" 
It puts the bree in the Sodastream...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 19:37:00 -
[27]
Originally by: Rufus MacMaranth Territory holding should still involve some form of building a presence and defending it. I would agree that the game does not support the current mechanics, but I don't agree with the direction you are going. Once you take space there should still be an ability to build something in it and give you a holding advantage. Of course the other issue would be finding concensus now on how to change it anyway, so this may all be a moot point!
Linkage. Try that.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 19:42:00 -
[28]
RA has "died" almost as many times as EVE "did"...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 20:16:00 -
[29]
Uh, yeah, sorry, I was stuck on the MD-dysprosium-thingy "RA is dying" chants 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 20:44:00 -
[30]
Picking a few I have an issue with, clarifying some you haven't touched, etc ____
"Like desyncs, which can be a horrible thing to fix."
Add a RESYNCH ME type of button that can be pressed say at most once every 5 minutes. It reloads the grid without warping you out. Tada, problem solved.
"Also with this I dont know. But then I am running EVE excellently all the time, even with the premium graphic pack and two clients. So if there is a bug, it certainly does not affect me at all!"
Try entering Tama with a neutral no-skills alt on a busy FW day. Keep FPS monitor open. See the difference between no brackets shown and all brackets shown. As for the UI thing, ever been in the position where you asked yourself "damn, is this module ACTIVE or not ?" whenever in a bright and/or light green area of space ? Transparent module indicators SUCK.
"A lot of the problems with Jita is the players own fault. No matter how much hardware CCP adds, the players will seep in until its node/server is severly affected. Maybe they could remove the agents, but in general it would not help that much on the Jita problem, seeing people behave like LEMMINGS!"
Yes, people WILL go there until it lags. However, since both Motsu (laaaaaag galore, mission-related) and Jita have almost the same count of NPCs killed in the past 24h, it makes you wonder just how many MORE people Jita could easily support if no NPC kills ever happened there ? You'll have to agree, the difference between 200 in local with heavy lag (Motsu), 500 in local with meh-ok lag (Jita) and closer to 1000 with "can't log in" lag is huge... now imagine the numbers would be more like 1500 with mild lag and only over 3000 with "can't login". I'd call that a HUGE improvement.
"Invention is not perfect. But by god and all thats holy: its way better then the system we had!"
It's like saying a cracked rib is beter than a cracked skull. Yeah, it's better, but you'd prefer "no broken anythings" instead if you could have it, wouldn't you ?
"Only due to player actions! The roids do give better payout! "
NO. THEY. DON'T. Not anymore. Not since the drone regions. Omber and jaspet, the once-upon-a-time coveted resources of lowsec ? Veldspar pays better.
"Mining in 0.0 barely more profitable than L4s in highsec. Wrong! It is highly profitable! I know! Some time ago I did some mining there with one of my other accounts, and sold the ore for a huge profit!"
So exactly how much ISK did you make per hour of mining per account used ? And just how recent was that ? And what ore did you mine ? And how much of it did you have to pay for the privilege of accessing that ore ? L4s in highsec offer SIMILAR (not identical, but same order of magnitude) income levels for next to zero risk, whereas your mining was all but risk-free.
"It is certainly more free then anything else I have ever seen! Quite a few products are playermade! "
And most prices can only have one equilibrium point given the set of environmental condition CCP can set at will. The fact you have no alternative means of manufacture means you HAVE to use CCP's only option, and therefore you are locked into a single possible price point.
"Uh? the covetor is way cheaper and as such a starter ship. it is the "introduction" for new players into the world of mining. " The Covetor is almost identical in skill requirements to a Hulk, they're pretty pricey and offer next to no defences. The only two options for a miner are the Retreiver (low skills) and the Hulk (high skills). Procurer and Covetor are nearly pointless the way they stand right now.
"When it comes to cap mining... It will affect horrendously all game play, maybe even rendering a lot of the resources dead cheap since the market would be flooded" The market is ALREADY more than flooded with minerals. Why the hell do you think T1 ships sell for a price that's damned close to "insurance scam" prices ? _
SHOPS || Mission rewards revamp || better nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.26 23:15:00 -
[31]
Well, in their defence, some of them are on the agenda, to some degree anyway. But contrary to expected tam-tam, it's all very hush lately.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.27 07:02:00 -
[32]
And, after you play a couple more months after a wipe, ANOTHER newcomer decides everybody is to old for them, and demands yet another server wipe. Hell, we should just have a server wipe every month ! Why, you know, how about DAILY wipes instead ?[/sarcasm]
Seriously, sometimes, the capacity of people to post things without thinking about any sort of consequences their suggestions might entail still can shock me at times.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.27 11:35:00 -
[33]
Well, it's just another example of "things CCP can afford to do anyway" 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.27 13:15:00 -
[34]
Originally by: Reyoun Instead of flaming why don't you contribute with ideas to solve the problem? We all know this is a serious problem and a large reason why many newbies stop playing or won't even bother doing the trial.
Because there IS NO problem. It might be one of the reasons SOME refuse to start playing, but it's by far and large NOT a huge problem. I see older players selling their characters for ISK and starting from scratch all the time, I see newbies buying old characters and having no clue what to do with it.
Also, the so-called issue... well, players start now with 800+k worth of skills in 20-30-ish USEFUL skills (you used to have to play for over a month AND spend some good amount of ISK to get to that point), advanced learning skills prerequisites were dropped from L5 basic to L4 basic (which means that with the least bit of ISK and minimal additional time you further increase your training time on average by another 30-ish percent compared to the start of a player from 2 years ago), IMPLANTS GOT DIRT CHEAP, a set of +3 is trivial to get, etc. Compared to when I started this char (whoa, L4 basic learnings and +1 implants after a month, with barely about half a mil of non-learning SP... oh yes, I *ROCK*, rofl), new players have it so easy that it's almost laughable.
Also, SURE, you WON'T be able to compete 1-vs-1 with a dozens-of-mil-SP veteran in your first month... but you'll be pretty damned freaking close in performance with a cheap-ish PvP setup. Two or three of you with a bit of training WILL be able to kill him in a 3-vs-1 scenario. So, yeah, there's no DIRECT powerlevelling, and there's no immediate level cap... but then again SP difference matters a lot less compared to numbers. SURE, somebody with a lot of experience under their belt AND loads more SP AND pretty expensive fits *WILL* whoop your ass even if there's several of you AND you're all inexperienced... but what the hell do you expect ? And, FYI, there's enough "carebear" vets that create fresh PvP alts instead of skilling up their mains... the clone system and their heads full of precious implants they want to keep on using makes them want another char for that.
Last but not least, you're MORE than free to just quasi-powerlevel: * buy GTCs from retailer * sell GTCs for ISK to other players * buy high-SP character
The sad part is that right now, the cost of skills PLUS the cost of GTCs that would be needed to raise SP to that level is usually MUCH HIGHER than the ISK price high-SP characters go for. So, there you have it... it's not only faster, but also CHEAPER to just buy an older char. And there's friggin loads of them around.
Quote: As late as last night I talked to a buddy who plays WOW, I was trying to convince him to play EvE instead and this was exactly the excuse he gave me to not even try the game.
Apparently you believe this is actually an issue yourself, otherwise you would have explained to him that it's not.
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SHOPS || Mission rewards revamp || better nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.27 16:46:00 -
[35]
Originally by: Reyoun angry venting followed by silence
Cat got your tongue ?
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SHOPS || Mission rewards revamp || better nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.27 19:07:00 -
[36]
And before I forget it AGAIN...
...the EVE-Wiki they've been promising for YEARS (in some form or another)
We even had a devblog about it, blah blah in testing blah... then utter and complete silence. It's a WIKI dammit, what the hell is taking so long ? I've seen snails crawl faster.
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SHOPS || Mission rewards revamp || better nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 03:22:00 -
[37]
Edited by: Akita T on 28/08/2008 03:23:00
Originally by: Arlenna Molatov My post wasn't directed at anything in here as I only read the first page.
Then why did you feel the need to quote a very specific post of mine that was NOT on the first page ? While completely ignoring the follow-up to that post ?
Quote: Are you that obsessed with stoking yourself with all the make-believe stuff you have in this game that you can't fathom doing it all again?
Let's see... two years of skill training, ISK spent on skills and implants, assets and whatnot, everything wiped ? You bet your ass I won't be doing them again, and at least 80% of the current population wouldn't either.
Quote: I don't know abotu anyone else but a good "restart" now and then is a healthy thing.
If disgusted looks could kill, the fallout would wipe out the universe.
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SHOPS || Mission rewards revamp || better nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 03:30:00 -
[38]
Edited by: Akita T on 28/08/2008 03:34:40
Originally by: Arlenna Molatov Last time I checked, you don't speak for any % of the player base, so you can stuff your self-righteousness back up your a s s there mate.
Want a show of hands on that one ?
Quote: And like I said, you don't like what I say, then dont f**king read it and certainly don't quote it in another post
If I don't like what you say, I will explain to you in painful, excruciating details why exactly you're wrong.
Quote: BTW- you really need to get laid. Really.
Words fail me again in describing just how wrong you can possibly be with this statement.
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SHOPS || Mission rewards revamp || better nanofix
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 03:36:00 -
[39]
Originally by: Arlenna Molatov I really don't care. I stated my thought on it and if you can't possibly accept someone else's thoughts then...well....too bad
ACCEPT a thought ? As in, acknowledge its existance ? Sure do. But as in "agree with it even if it's downright moronic" ? HELL NO.
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SHOPS || Mission rewards revamp || better nanofix
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